Making Virtual Buildings
Posted: Sat Jan 29, 2011 1:44 pm
I think this is a great product. However, I also think you may be missing a great opportunity.
Paper models basically are a 1930's technology. I believe that there is a 21st century application for your product: making vitual buildings. I have attached a picture of a virtual building I made for the Sims 3 game by Electronic Arts using Model Builder
The texture was filched from one of those in the gallery. Unfortunately, I cannot upload my Sims3pack version to your gallery.
But consider, the Sims series is the best selling video game, with millions of copies being sold. There is a very active community of people making custom content for this game. This program is ideal for making textures for deco buildings. (The mesh is very simple -- the one pictured above is a simple cube: 8 vertices and 12 faces (polygons). This program makes for very nice low poly virtual structures.
The same file could also be saved as an OBJ file, a common format in 3d modelling.
The main limination of the program is that it apparently does not save models in an image format. (DDS format is the one used in the Sims.) I just captured a screenshot of the bulding, however, and imported it into Photoshop.
Paper models basically are a 1930's technology. I believe that there is a 21st century application for your product: making vitual buildings. I have attached a picture of a virtual building I made for the Sims 3 game by Electronic Arts using Model Builder
The texture was filched from one of those in the gallery. Unfortunately, I cannot upload my Sims3pack version to your gallery.
But consider, the Sims series is the best selling video game, with millions of copies being sold. There is a very active community of people making custom content for this game. This program is ideal for making textures for deco buildings. (The mesh is very simple -- the one pictured above is a simple cube: 8 vertices and 12 faces (polygons). This program makes for very nice low poly virtual structures.
The same file could also be saved as an OBJ file, a common format in 3d modelling.
The main limination of the program is that it apparently does not save models in an image format. (DDS format is the one used in the Sims.) I just captured a screenshot of the bulding, however, and imported it into Photoshop.